Book description
The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.
Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation.
Contributors include:
- Stephen Anderson, PoetPainter, LLC
- Lisa Caldwell, Brazen UX
- Martin Charlier, Independent Design Consultant
- Jeff Faneuff, Carbonite
- Andy Goodman, Fjord US
- Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign
- Bill Hartman, Essential Design
- Steven Keating, MIT Media Lab, Mediated Matter Group
- Brook Kennedy, Virginia Tech
- Dirk Knemeyer, Involution Studios
- Barry Kudrowitz, University of Minnesota
- Gershom Kutliroff, Omek Studio at Intel
- Michal Levin, Google
- Matt Nish-Lapidus, Normative
- Erin Rae Hoffer, Autodesk
- Marco Righetto, SumAll
- Juhan Sonin, Involution Studios
- Scott Stropkay, Essential Design
- Scott Sullivan, Adaptive Path
- Hunter Whitney, Hunter Whitney and Associates, Inc.
- Yaron Yanai, Omek Studio at Intel
Publisher resources
Table of contents
- List of Contributors
- Foreword
- Preface
- 1. Designing for Emerging Technologies
- 2. Intelligent Materials: Designing Material Behavior
- 3. Taking Control of Gesture Interaction
- 4. Fashion with Function: Designing for Wearables
- 5. Learning and Thinking with Things
- 6. Designing for Collaborative Robotics
- 7. Design Takes on New Dimensions: Evolving Visualization Approaches for Neuroscience and Cosmology
- 8. Embeddables: The Next Evolution of Wearable Tech
- 9. Prototyping Interactive Objects
- 10. Emerging Technology and Toy Design
- 11. Musical Instrument Design
- 12. Design for Life
- 13. Architecture as Interface: Advocating a Hybrid Design Approach for Interconnected Environments
- 14. Design for the Networked World: A Practice for the Twenty-First Century
- 15. New Responsibilities of the Design Discipline: A Critical Counterweight to the Coming Technologies?
- 16. Designing Human-Robot Relationships
- 17. Tales from the Crick: Experiences and Services When Design Fiction Meets Synthetic Biology
- 18. Beyond 3D Printing: The New Dimensions of Additive Fabrication
- 19. Become an Expert at Becoming an Expert
- 20. The Changing Role of Design
- A. Companies, Products, and Links
- B. About the Authors
- C. Designing for Emerging Technologies
- Index
- Copyright
Product information
- Title: Designing for Emerging Technologies
- Author(s):
- Release date: November 2014
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781449370510
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