Chapter 5. Phase 1: Understand
The first day of a design sprint is primarily an opportunity to bring the working team to a mutual understanding of the problem to be solved. If the team members havenât already met one another, then this is the time when everyone will get acquainted. Getting to know each other helps to develop empathy, which is a cornerstone of any design-thinking exercise. In this chapter, weâll give you tools and exercises to help break the ice and inject a little fun into the process. These exercises will also help you get inspired. Whether you need to be inspired by facts or out-of-the-box ideas, weâve included a collection of tools to get you there. Together youâll answer the questions: âWho is the customer, who is the user, and what are their problems?â Youâll all share the relevant context so the answers to these questions can be understood clearly, but you wonât need to come up with solutions yet.
What Happens During the Understand Phase?
Get the Background | ~1.5 hours |
Get Inspired | ~1.5 hour |
Define the Problem | ~1 hour |
Know the User | ~3 hours |
As discussed in Chapter 4, a design sprint is a flexible framework, and youâll need to adapt it to your particular situation. If the conversation requires it, exercises can be added, reordered, skipped, shortened, or extended. Your mileage may vary on the duration for each of the exercises; weâve done journey ...
Get Design Sprint now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.