Book description
With more than 500 new apps entering the market every day, what does it take to build a successful digital product? You can greatly reduce your risk of failure with design sprints, a process that enables your team to prototype and test a digital product idea within a week. This practical guide shows you exactly what a design sprint involves and how you can incorporate the process into your organization.
Design sprints not only let you test digital product ideas before you pour too many resources into a project, they also help everyone get on board—whether they’re team members, decision makers, or potential users. You’ll know within days whether a particular product idea is worth pursuing.
Design sprints enable you to:
- Clarify the problem at hand, and identify the needs of potential users
- Explore solutions through brainstorming and sketching exercises
- Distill your ideas into one or two solutions that you can test
- Prototype your solution and bring it to life
- Test the prototype with people who would use it
Publisher resources
Table of contents
- Foreword
- This book is for you.
-
Preface
- Who This Book Is For
- Who Are We to Tell You?
- How We Wrote This Book
-
How This Book Is Organized
- Chapter 1, What Is a Design Sprint?
- Chapter 2, When (and When Not) to Do a Design Sprint
- Chapter 3, How to Approach Design Sprints
- Chapter 4, Before the Design Sprint: Make a Plan
- Chapter 5, Phase 1: Understand
- Chapter 6, Phase 2: Diverge
- Chapter 7, Phase 3: Converge
- Chapter 8, Phase 4: Prototype
- Chapter 9, Phase 5: Test
- Chapter 10, After the Design Sprint: Capture, Iterate, and Continue
- Acknowledgments
-
I. The What, Why, and How of Design Sprints
- 1. What Is a Design Sprint?
-
2. When (and When Not) to Do a Design Sprint
- Why Do a Design Sprint?
-
When Not to Use a Design Sprint
- The product is already very well-defined
- Significant research is needed beyond the scope of 1–2 days of interviews
- The project is only a few days in scope
- The business opportunity isn’t clear
- The scope is far too broad
- A more sophisticated product development effort is required
- You won’t break up with your idea: The IKEA effect
- Takeaways:
-
3. How to Approach Design Sprints
- What’s the Best Application of Design Sprints?
- The Ideal Design Sprint: Five Days
- Alternative Approach #1: Compact It
- Alternative Approach #2: Shorten the Days
- Alternative Approach #3: Spread It Out
- Alternative Approach #4: Ultra-Compact It: A Few Hours
- Alternative Approach #5: Align with Your Team’s Agile/Scrum
- Takeaways:
-
II. How to Design Sprint
-
4. Before the Design Sprint: Make a Plan
- Determine the Timebox
- Construct the Agenda/s
- Set the Scope
- Pick a Facilitator
- What Makes a Good Facilitator?
- Recruit and Inform Team Members
- What Is the Difference Between Product Management and Project Management?
- Secure and Prepare the Space
- Stock Up on Supplies
- What’s in Your Sprint Kit?
- Conduct a Pre-Mortem
- Prepare and Distribute Background Materials
- Schedule Time with Users
- Post-it Note Pro Tip
- Takeaways:
- 5. Phase 1: Understand
- 6. Phase 2: Diverge
- 7. Phase 3: Converge
- 8. Phase 4: Prototype
- 9. Phase 5: Test
- 10. After the Design Sprint: Capture, Iterate, and Continue
-
4. Before the Design Sprint: Make a Plan
- A. Image Credits
- B. O’reilly: Design Sprint
- Index
- About the Authors
- Copyright
Product information
- Title: Design Sprint
- Author(s):
- Release date: September 2015
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781491923122
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