Book description
Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it’s not in our job descriptions. Whether it’s giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you’ve ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems.
In Design For How People Learn, Second Edition, you’ll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you’re sharing. Updated to cover new insights and research into how we learn and remember, this new edition includes new techniques for using social media for learning as well as two brand new chapters on designing for habit and best practices for evaluating learning, such as how and when to use tests. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn, Second Edition will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.
.
Table of contents
- Title Page
- Copyright Page
- Acknowledgments
- Contents
- Introduction
- 1. Where Do We Start?
- 2. Who are your Learners?
- 3. What’s the Goal?
- 4. How Do We Remember?
- 5. How do you Get their Attention?
- 6. Design for Knowledge
- 7. Design for Skills
- 8. Design for Motivation
- 9. Design for Habits
- 10. Social and Informal Learning
- 11. Design for Environment
- 12. Designing Evaluation
- Conclusion
- Index
Product information
- Title: Design for How People Learn, 2nd Edition
- Author(s):
- Release date: December 2015
- Publisher(s): New Riders
- ISBN: 9780134211510
You might also like
book
Design For How People Learn
Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us …
book
Design for How People Think
User experience doesn’t happen on a screen; it happens in the mind, and the experience is …
book
Design It!
Don't engineer by coincidence-design it like you mean it! Filled with practical techniques, Design It! is …
book
Storytelling in Design
With the wide variety of devices, touch points, and channels in use, your ability to control …