Chapter 4. Playing games with tree search
This chapter covers
- Finding the best move with the minimax algorithm
- Pruning minimax tree search to speed it up
- Applying Monte Carlo tree search to games
Suppose you’re given two tasks. The first is to write a computer program that plays chess. The second is to write a program that plans how to efficiently pick orders in a warehouse. What could these programs have in common? At first glance, not much. But if you step back and think in abstract terms, you can see a few parallels:
- You have a sequence of decisions to make. In chess, your decisions are about which piece to move. In the warehouse, your decisions are about which item to pick up next.
- Early decisions can affect future decisions. In chess, ...
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