Good day, my dear readers! We’re now at Chapter 3.
In the previous chapter, we learned the basics of modeling a game asset and some tips for creating a game environment. In this chapter, we will get started with how to shade and put colors in your game asset to give more life to it. We’ll cover color theory and the UV workspace, which allows us to put a 2D image onto a 3D object. The next chapter covers creating your own textures.
Now, without further ado, let’s get started!
Color Fundamentals
Before we start our discussion of Blender’s features that ...