CHAPTER 2 |
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Creating Game Objects Using modo |
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Tater and Thumper |
In this chapter, we’re going to take an in-depth look at creating a “hero” character and his main weapon. Now, I say the word “hero,” but I don’t mean it in the sense of the character having a heroic trait. Instead, what I am referring to is a game’s main character or asset. It’s the “hero” object that gets most of the attention in regards to polygon count and system resources. As we discussed in Chapter 1, “Getting to Know the iDevice Hardware and Unity iOS,” when dealing with a mobile device such as the iPhone and iPad, you must always be aware of the limited resources ...
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