Create eLearning Courses with Articulate Storyline 360

Video description

This course offers a comprehensive dive into Articulate Storyline 360, empowering you to create professional, interactive eLearning courses. Starting with the basics, you'll learn how to install the software, navigate the interface, and build visually appealing layouts using text, images, and shapes. You'll explore Storyline's rich media library and external resources to enhance your content.

The course progresses into creating quizzes, adding interactivity with triggers and variables, and building advanced interactions like drag-and-drop activities and learning games. By mastering these techniques, you'll be able to develop dynamic eLearning experiences that engage learners.

The course also covers customization of the course player, ensuring accessibility, and publishing your content for different platforms. Whether you aim to distribute through an LMS or in SCORM or xAPI formats, this course provides a hands-on, step-by-step approach to make sure your project is polished and professional.

What you will learn

  • Design and develop engaging eLearning courses using Articulate Storyline 360
  • Implement interactive features such as quizzes, drag-and-drop activities, and games
  • Customize course layouts with text, images, and shapes for professional presentations
  • Apply triggers, variables, and conditions to create dynamic, user-responsive content
  • Integrate multimedia elements like video, audio, and illustrations to enhance learning
  • Publish and export courses in SCORM, xAPI, and other formats for LMS compatibility

Audience

This course is ideal for eLearning designers, instructional designers, and educators who want to create interactive learning experiences. A basic understanding of eLearning development or familiarity with content creation tools is helpful but not required.

About the Author

Jeffery Batt: Jeff, founder and Head Trainer at Learning Dojo, brings over a decade of experience in the digital learning and media industry. He leads training on various software eLearning and web-related technologies. Formerly, he served as Product Development Manager at eLearning Brothers, overseeing their acclaimed digital learning templates library. Before that, he was Design & Professional Services Manager at CallidusCloud's Litmos Author. Jeff is a frequent speaker and recognized expert in eLearning tools such as TinCan API (xAPI), Storyline, Captivate, Adobe Edge Animate, Camtasia, HTML5, and Flash.

Table of contents

  1. Chapter 1 : Course Introduction
    1. Course Introduction
    2. About the Course
    3. About the Author
    4. Getting and Installing Storyline
  2. Chapter 2 : Introduction to Storyline 360
    1. Module Introduction
    2. Quick Start With Storyline
    3. Saving a New Project
    4. Overview of Storyline's UI
    5. Exploring Articulate 360
    6. Adjusting the Storyline Size
    7. Dock-able Panels
    8. Story, Scene, and Slide View
    9. Module Conclusion
  3. Chapter 3 : Creating Basic Page Layouts
    1. Module Introduction
    2. Using AI to Generate a Script
    3. Using Basic Text
    4. Default Text Size Bullet Formatting
    5. Working with Images
    6. Using Shapes for Design
    7. Grouping Content Together
    8. Styling Pages with Layers
    9. Working with Object States
    10. Exploring Remaining Default Objects
    11. Module Conclusion
  4. Chapter 4 : Working with External Media
    1. Module Introduction
    2. Using Storyline Characters
    3. Working With Content Library Images
    4. Using Illustrations, Icons, and Video From the Content Library
    5. Using External Audio
    6. Adding Video to Our Project
    7. Adding Audio Cue Points
    8. External Video
    9. Using Captions and Other Accessibility Features
    10. Module Conclusion
  5. Chapter 5 : Animating Your Pages
    1. Module Introduction
    2. Transitioning Between Pages
    3. Using the Timeline to Animate
    4. Adding Basic Motion Paths
    5. Using Entrance Exit Animations
    6. Exploring Different Types of Motion Paths
    7. Using Different Triggers for Motion Paths
    8. Working with Multiple Motion Paths
    9. Emphasis Animations
    10. Module Conclusion
  6. Chapter 6 : Creating Quizzes
    1. Module Introduction
    2. Using a True/False Question
    3. Adding Multiple Choice Questions
    4. Using Multiple Response Questions
    5. Fill the Blank Questions
    6. Essay Questions
    7. Creating a Results Page
    8. Freeform Questions
    9. Freeform Drag Drop Questions
    10. Module Conclusion
  7. Chapter 7 : Making Your Content Interactive
    1. Module Introduction
    2. Adding and Removing Triggers
    3. Building a Tab Interaction
    4. Exploring Various Actions
    5. Diving Deep Into When a Trigger Happens
    6. Drag Over Custom Triggers
    7. Dropped On Triggers
    8. Module Conclusion
  8. Chapter 8 : Using Conditions and Variables to Enhance Your Interactivity
    1. Module Introduction
    2. Introduction to Variables
    3. Text, Number, and True/False Variables
    4. Adjusting Variable Values
    5. Using a Conditional
    6. Using Several Conditions
    7. Creating a Dial
    8. Adding a Slider
    9. Updating Images with the Dial
    10. Module Conclusion
  9. Chapter 9 : Adjusting the Course Player
    1. Module Introduction
    2. Adjusting the Player Buttons
    3. Creating a Custom Player Button
    4. Adjusting the Seekbar and Page Level Visibility
    5. Adjusting the Menu
    6. Changing the Color and Effects of the Player
    7. Adjusting the Default Labels and Player Settings
    8. Resources and Glossary Sections
    9. Translation Workflow
    10. Module Conclusion
  10. Chapter 10 : Publishing Your Course
    1. Module Introduction
    2. Articulate Review
    3. Backup Version Control
    4. Publishing to SCORM
    5. Testing Your Course on SCORM Cloud
    6. Updating Your Project Later
    7. Publishing to xAPI/cmi5
    8. Storyline in Action Sections
    9. Other Resources
    10. Module Conclusion
  11. Chapter 11 : Storyline in Action: Drag and Drop
    1. Exploring the Drag and Drop Interaction
    2. Exploring the Image Files
    3. Starting a New Project
    4. Creating the Background
    5. Creating the Top Bar of Instructions
    6. Creating the Drag Section
    7. Naming Your Objects
    8. Creating Your Drop Zones
    9. Creating a Custom Submit Button
    10. Creating Custom States on the Submit Button
    11. Creating a Freeform Drag and Drop
    12. Using Layers for Checkmarks
    13. Adjusting the Layers to Hide Objects
    14. Hiding Custom Layers
    15. Drag and Drop Default Options
    16. Adjusting Drag Complete States
    17. Triggering Custom Submit Button
    18. Custom Drag and Drop Triggers
    19. Creating a Score Variable
    20. Adding Points to the Score Variable
    21. Hiding the Submit Button
    22. Creating a Custom Drop Incorrect State
    23. Exploring Publishing Options
    24. Storyline 360 Team Library
    25. Storyline 3 or Storyline 2 Template Sharing
    26. Final Template Download
  12. Chapter 12 : Storyline in Action: Tab Interaction
    1. Introduction
    2. Exploring the Example File
    3. Starting a New Project
    4. Creating Your Tabs
    5. Creating Tab States
    6. Duplicating Buttons and Creating Button Sets
    7. Creating Our First Layer
    8. Adding Text Margins
    9. Creating the Layers
    10. Changing the Character Poses
    11. Animating Triggering Tab Layers
    12. Creating the Background Fader
    13. Creating the Fade Variable
    14. Hiding the Fader and Closing the Layers
    15. Creating a Visited State for the Tabs
    16. Creating a Hint Layer
    17. Preventing User From Advancing
    18. Showing a Hint If Not Complete
    19. Fixing an Issue
    20. Saving Your Template in Storyline 360
    21. Inserting Team Slides
    22. Saving as a Template in Storyline 3 or 2
    23. Updating Your Template
    24. Keeping Your Original Project Files
    25. Wrapping Up
  13. Chapter 13 : Storyline in Action: Building a Jeopardy-Style Game
    1. Exploring the Game
    2. Creating the Logo and Graphics
    3. Setting Up the Storyline Project
    4. Creating the Game Introduction Screen
    5. Creating the Game Board
    6. Creating the Question Layer
    7. Creating the Feedback Layers
    8. Creating a Score Variable
    9. Card States
    10. Adding Row Variables
    11. Final Feedback Layer
    12. Triggering Completion in Your Game
    13. Duplicating Your Question Layers
    14. Saving Your Game as a Template
    15. Publishing Your Game
  14. Chapter 14 : Storyline in Action: Building a Memory Game
    1. Intro Reviewing the Game
    2. Visually Creating the Board
    3. Creating Your Matches
    4. Creating Layers
    5. Basic Navigation
    6. Setting Matches Variables
    7. Changing to Disabled if a Match
    8. Changing to Normal State if Not a Match
    9. Add Score to Matches
    10. Game Conclusion

Product information

  • Title: Create eLearning Courses with Articulate Storyline 360
  • Author(s): Jeffery Batt
  • Release date: July 2022
  • Publisher(s): Packt Publishing
  • ISBN: 9781838984564