Chapter 7. Graphics Programming
To this point, you have seen only how to write programs that take input from the keyboard, fuss with it, and display the results on a console screen. This is not what most users want now. Modern programs don’t work this way and neither do web pages. This chapter starts you on the road to writing Java programs that use a graphical user interface (GUI). In particular, you will learn how to write programs that size and locate windows on the screen, display text with multiple fonts in a window, display images, ...
Get Core Java Volume I--Fundamentals, 9th Edition now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.