Chapter 12The Impossible
All the previous chapters were based on what we can learn from the history of live comedy. This one chapter is devoted to giving your animated characters cartoon powers. It should be obvious how important it is to lay the groundwork in reality. Comedy is about understanding human nature, and having fun with it. If you start and finish with that in mind, you can then do anything you can imagine to make it cartoony. You can place your order with the Acme company for anvils and dynamite. Your characters can fly, fall, or move at the speed of light. They can manipulate matter as well as the minds of their opponents. They can do the things real people could only dream of. Actors, however, do their best to achieve what they ...
Get Comedy for Animators now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.