Chapter 2 A Cross-Discipline Breakdown of Worldbuilding
Now that we have a common language for what worldbuilding is generally, I’d like to take a look at what aspects of a video game compose worldbuilding explicitly. This section isn’t exhaustive, although I will try to be thorough, because its aim is to begin to peel back the layers of how worldbuilding is surfaced in a video game by looking at how certain job disciplines contribute to worldbuilding that is felt by the player (practical worldbuilding). There are aspects of each job discipline that I’m sure I will have missed, but that’s okay—this book is meant to be a springboard into understanding and supporting your own cross-discipline approach to worldbuilding ...
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