Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation

Book description

This volume seeks to answer the question: "Can findings from cognitive science enhance the user-computer interaction process?" In so doing, it recognizes that user-computer interfaces (UCIs) are often essential parts of an information or decision support system -- and often critical components of software-intensive systems of all kinds. From the outset, the authors note that the design, prototyping, and evaluation of user-computer interfaces are part of larger systems and are therefore ideally designed, developed, and evaluated as part of a larger design and developmental process or "life cycle."

Thus, this book describes the process by which functional, nonfunctional, or display-oriented requirements are converted first into prototypes and then into working systems. While the process may at times seem almost mysterious, there is in fact a methodology that drives the process -- a methodology that is defined in terms of an adaptive life cycle. There are a number of steps or phases that comprise the standard life cycle, as well as methods, tools and techniques that permit each step to be taken. Describing the effort to implement this process to enhance user-computer interaction, this book presents a methodological approach that seeks to identify and apply findings from cognitive science to the design, prototyping, and evaluation of user-computer interfaces.

Table of contents

  1. Cover
  2. Half Title
  3. Title Page
  4. Copyright Page
  5. Dedication
  6. Table of Contents
  7. Preface
  8. Acknowledgments
  9. 1 Cognitive Systems Engineering in Perspective
    1. The Design and Development Backdrop: Information and Decision Systems Engineering
    2. The Primacy of Requirements, Prototyping, and Evaluation
    3. Cognitive Science and Requirements Modeling
    4. The Emerging Role of Advanced Information Technology
    5. The Emerging Field of Cognitive Systems Engineering
    6. The Organization of the Book
  10. 2 The Cognitive Bases of Design
    1. Judgment and Decision Making
    2. Judgment: Inferences About the World
    3. Decision Making
    4. Memory and Attention
  11. 3 Information Processing Technology for Cognitive Systems Engineering
    1. Models and Methods
    2. Usage Patterns
  12. 4 Case Studies in Context
    1. Case Studies
  13. 5 Displays and Interaction Routines for Enhanced Weapons Direction
    1. Requirements Analysis
    2. Conventional Task Analysis
    3. Interview Derived Hypotheses
    4. IDEF-Derived Hypotheses
    5. The Experiments
    6. Dependent Measures
    7. Results
  14. 6 Real-Time Expert System Interfaces, Cognitive Processes, and Task Performance
    1. The Task, Interfaces, and Hypotheses
    2. The Experiment
    3. Results
    4. Acknowledgments
  15. 7 Information Order Effects on Expert Judgment
    1. Method
    2. Results
    3. Discussion
    4. Acknowledgments
  16. 8 Cognitive Redesign of Submarine Displays
    1. Hypotheses
    2. The Cognitive Backdrop
    3. Testing and Evaluation
    4. Research Model Design
    5. Analysis and Results
    6. Subjective Questionnaire
    7. Interpretation of Results
    8. Conclusions and Implications
    9. Acknowledgments
  17. 9 Issues, Trends, and Opportunities
    1. Adaptive and Automated Decision Aiding Via Intelligent Interfaces
    2. Standards
    3. Information Technology
    4. The Need for Evaluation
    5. A Net Assessment
  18. References
  19. Author Index
  20. Subject Index

Product information

  • Title: Cognitive Systems Engineering for User-computer Interface Design, Prototyping, and Evaluation
  • Author(s): Stephen J. Andriole, Leonard Adelman
  • Release date: May 2023
  • Publisher(s): CRC Press
  • ISBN: 9781000949841