Designing the Main Scene
Now that we added all of the actors, let's use them to build the game scene. As we explained earlier, a scene is where you design a game's user interface. Let's examine the parts of the scene designer in Figure 2-16.
Figure 2-16. Popfly Game Creator scene designer
Scene list: By default, when you create a Popfly game, it will create the following scenes:
Intro: The splash screen for a game before it starts
Main: The first scene that will load after the intro screen
Won: The scene when you win the game
Lost: The scene when you lose the game
How to Play: The scene where you explain how to play the game
Actor list: This is the list of actors that have been added to the current game. From here, you can click and drag an actor onto the scene designer.
Scene size: This is where you can set the width, height, and zoom of the scene. You should use the zooming tool to zoom in and out of longer scenes.
Snapping: This enables you to easily align actors in a scene horizontally and vertically. You can toggle this off if you want free-form drag-and-drop support of actors.
Viewport: A viewport enables you to visually limit the portion of the scene that is visible at any time. It is represented by the blue square in the scene designer.
Scene Designer: This is the drag-and-drop surface where you add actors.
Actor Scene list: Unlike the actor list, this list represents each instance of ...
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