Coding Roblox Games Made Easy - Second Edition

Book description

Get started with building your first game on the Roblox platform

Purchase of the print or Kindle book includes a free eBook in PDF format.

Key Features

  • Begin coding in Luau: build player avatars, battlefields, game physics, countdown timers and more
  • Learn tips, tricks, best practices, and advanced Roblox coding techniques to create 3D games
  • Join the book club to discuss queries, provide solutions, and ask Zander for advice on your games

Book Description

“I read/worked through the book with my kids to build a game together and I highly recommend pre-teens, teens, and tweens to pick this up as their first book to coding games”

-James W. Y III, Technology Integration Specialist at Old Bridge Township Public Schools

“...a must-read, must-practice essential book for anyone getting started with building games on Roblox using Luau programming...”

-Frederic Markus, President, Feerik Games (Ex-Ubisoft, Nintendo, Rockstar, Disney, LucasArts, and Epic Games)

“..includes everything from Roblox Studio menus, the basics of the Luau scripting language, how to tie in real-world (or any world!) physics into your experience of marketing your game as well as some great ideas for where to go next.”

-Jay Sebastian, Computer Scientist and Adjunct Lecturer in AI for Games and Simulation

Roblox isn't just popular; it's incredibly popular, featuring more than 54 million active players per day. Any experience imaginable can be created on Roblox.

Coding Roblox Games Made Easy, 2nd Edition, is a go-to guide for anyone at any age looking to get started with building a game on Roblox using Luau programming. In just about 300 pages, you'll learn the basics of Luau programming, build two end-to-end games, add customizations to finally publish and monetize them.

The bonus chapter '50 Cool Things to do in Roblox' is a perfect end to your learning journey with information nuggets presented with examples to save your time when coding, animating, building avatars, using Robux and so much more.

Join Zander, 19-year-old Roblox developer and programmer on this game-development journey and bring your ideas to life

What you will learn

  • Use Roblox Studio and other free resources
  • Learn coding in Luau: basics, game systems, physics manipulation, etc
  • Test, evaluate, and redesign to create bug-free and engaging games
  • Use Roblox programming and rewards to make your first game
  • Move from lobby to battleground, build avatars, locate weapons to fight
  • Character selection, countdown timers, locate escape items, assign rewards
  • Master the 3 Ms: Mechanics, Monetization, Marketing (and Metaverse)
  • 50 cool things to do in Roblox

Who this book is for

This book is for anyone interested in learning the fundamentals of Luau programming and Roblox Studio and needs direction to build and share games.

The book requires no prior knowledge of game development.

Table of contents

  1. Preface
    1. Who this book is for
    2. What this book covers
    3. To get the most out of this book
    4. Get in touch
  2. Section I: Introduction to Roblox Development
  3. Introducing Roblox Development
    1. Technical requirements
    2. Learning the benefits of Roblox development
      1. Financial opportunities on Roblox
      2. Improving professional skills
      3. Benefits of networking
    3. Discovering developer types
      1. Programmers
      2. Modelers
      3. Builders
      4. UI/UX designers
    4. Gaining a perspective about your early projects
    5. Summary
    6. Worksheet
  4. Knowing Your Work Environment
    1. Technical requirements
    2. What is an experience?
    3. Traversing the Create page
      1. Configuring Experience and Place settings
      2. The Configure Experience menu
      3. Configure Start Place menu
        1. Icon
        2. Access
      4. Other place options
        1. Configure Localization
        2. Create Badge
      5. The Creator Marketplace and Avatar Shop
    4. Getting started with Roblox Studio
      1. The File menu and settings
      2. Movement and camera manipulation
      3. Utilizing the Explorer
      4. Using Studio tools
        1. The Select tool
        2. The Move tool
        3. The Scale tool
        4. The Rotate tool
        5. The Transform tool
      5. Managing the Game Settings menu
      6. The View tab
      7. The Test tab
      8. Customizing Studio to aid your workflow
    5. Taking advantage of Roblox’s resources
      1. Tutorials and resources
      2. The Developer Forum and Talent Hub
    6. Summary
    7. Worksheet
  5. Section II: Programming in Roblox
  6. Introduction to Luau
    1. Technical requirements
    2. Learning about data types and creating variables
      1. Data types
      2. Setting and manipulating variables
      3. Numbers
      4. Booleans
      5. Strings
      6. Tables
      7. Dictionaries
      8. Vectors
      9. CFrames
      10. Instances
      11. Conditional statements
    3. Declaring and using loops
      1. for loops
      2. while loops
      3. repeat loops
    4. Learning about functions and events
      1. Functions in programming
      2. Recursion
      3. Events and methods of instances
    5. Demonstrating programming style and efficiency
      1. General style rules
      2. Roblox-specific rules
    6. Summary
    7. Worksheet
  7. Roblox Programming Scenarios
    1. Technical requirements
    2. Understanding the client-server model
      1. Different script types
      2. Scripts
      3. Local scripts
      4. Modules
      5. The Script Menu tab
      6. FilteringEnabled
      7. RemoteEvents
      8. RemoteFunctions
      9. BindableEvents and BindableFunctions
    3. Using Roblox services
      1. Players service
      2. ReplicatedStorage and ServerStorage
      3. StarterGui
      4. StarterPack and StarterPlayer
      5. PolicyService
      6. PhysicsService
      7. UserInputService
    4. Working with physics
      1. Constraints
      2. Movement constraints
    5. Adding peripheral experience aspects
      1. Sound
      2. Lighting
      3. Other effects
    6. Summary
    7. Worksheet
  8. Creating an Obby
    1. Technical requirements
    2. Setting up the backend
      1. Managing player data
        1. Creating a datastore system
        2. Creating and loading session data
        3. Manipulating session data
        4. Saving player data
        5. Addressing throttling and edge cases
      2. Managing collisions and player characters
    3. Making obby stages
      1. Creating part behaviors
      2. Creating rewards
      3. Shops and purchases
      4. Robux premium purchases
      5. Making in-experience currency shops
      6. Preventing exploits
    4. Setting up the frontend
      1. Creating effects
        1. Sound
        2. Particles
        3. Tying in effects
        4. Part movement
    5. Testing and publication
    6. Summary
    7. Worksheet
  9. Creating a Battle Royale Game
    1. Technical requirements
    2. Setting up the backend
    3. Managing player data
    4. Creating weapons
    5. Setting up the round system
      1. Preparing the player
    6. Local replication
    7. Spawning loot
    8. Setting up the frontend
      1. Working with the UI
        1. Game message and remaining players display
        2. Making a spectate menu
        3. Creating a shop
    9. Summary
    10. Worksheet
  10. Section III: The Logistics of Game Production
  11. The Three Ms
    1. Technical requirements
    2. Mechanics
      1. Simulators
      2. RP games
      3. Tycoons
      4. Minigames
    3. Monetization
    4. Marketing
      1. The Roblox promotion system
      2. YouTubers
      3. Community
    5. Reviewing what you’ve learned
      1. Chapter 1
      2. Chapter 2
      3. Chapter 3
      4. Chapter 4
      5. Chapters 5 and 6
    6. Metaverse
    7. Summary
    8. Worksheet
  12. 50 Cool Things to Do on Roblox
    1. Technical requirements
    2. Programming challenges
      1. Is number x divisible by y?
      2. FizzBuzz
      3. Find the maximum value in a table
      4. Check whether an element exists in a table
      5. Format seconds into hours:minutes:seconds
      6. Return unique elements from a table
      7. Number of stickers
      8. Concatenate two tables
      9. Reverse a table
      10. Sort a table using table.sort()
      11. Sort a table using a sorting algorithm of your choice
      12. Solve a linear equation
      13. Guessing game
      14. Find the nth number of the Fibonacci sequence
    3. Experience systems
      1. Make a leaderboard system
      2. Make an announcement system
      3. Make a daily reward system
      4. Create an interaction system
      5. Make a custom ProximityPrompt appearance
      6. Make a world lighting system
      7. Make a projectile system
      8. Make a car system
      9. Make a racing system
      10. Make an aircraft system
      11. Make a ship system
      12. Make fighting NPCs
      13. Make a survival system
      14. Create an inventory system
      15. Make a pet system
      16. Make a crafting menu
      17. Create a house customization system
    4. Experience ideas
      1. Simulators
      2. Tycoons
      3. Roleplay games
      4. Hangout games
    5. Roblox features
      1. Group name changes
      2. Free badge creation
      3. Spatial voice
      4. Mesh deformation
      5. Layered clothing
      6. Flipbooks
      7. Custom materials
      8. Talent Hub
    6. Other development types
      1. Plugins
      2. UI/UX design
      3. Art
        1. Clothing design
        2. Thumbnails/icons
        3. Particle design
        4. Sound and music design
      4. Animations
    7. Summary
  13. Worksheet Answers
    1. Chapter 1
    2. Chapter 2
    3. Chapter 3
    4. Chapter 4
    5. Chapter 5
    6. Chapter 6
    7. Chapter 7
  14. Other Books You May Enjoy
  15. Index

Product information

  • Title: Coding Roblox Games Made Easy - Second Edition
  • Author(s): Zander Brumbaugh
  • Release date: June 2022
  • Publisher(s): Packt Publishing
  • ISBN: 9781803234670