Chapter 1. Graphics

In this chapter, we will cover the following topics:

  • Introduction
  • Drawing sprites
  • Coloring sprites
  • Animating sprites
  • Drawing OpenGL primitives
  • Playing video files
  • Grid, particle, and motion streak effects
  • Using Retina Display mode
  • 1D and 2D Ease Actions
  • Rendering and texturing 3D Cubes
  • Rendering a texture filled polygon
  • Animating a texture filled polygon
  • Swapping palettes using layers
  • Swapping palettes using CCTexture2DMutable
  • Using AWTextureFilter for blur and font shadows
  • Taking and using screenshots
  • Using CCParallaxNode
  • Lighting using glColorMask

Introduction

Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this chapter we will go over some more advanced features ...

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