Chapter 4. Drawing and Imaging
The Application Kit has a diverse set of
graphics classes. These classes range from
NSQuickDrawView
, which lets developers use legacy
graphics code based on the QuickDraw APIs in their Cocoa application,
to NSOpenGLView
, which provides a way to display
OpenGL-based 3D graphics. The focus of this chapter, however, is on
the 2D drawing and imaging classes that provide a high-level
interface to Mac OS X’s graphics system, Quartz.
Table 4-1 enumerates the
classes discussed in this chapter.
Table 4-1. Application Kit drawing and imaging classes
Class
|
Description
|
NSAffineTransform
|
Defines an interface for creating and applying affine transforms that
map points in one coordinate space to another
|
NSBezierPath
|
Draws PostScript-style lines and curves that enable the construction
of arbitrary paths
|
NSBitmapImageRep
|
Interprets bitmapped image data, such as those stored as TIFF, BMP,
GIF, JPEG, or PNG file types
|
NSCachedImageRep
|
Stores image data as a cached representation
|
NSColor
|
Represents a color as an object with support for several color spaces
and color calibration
|
NSCustomImageRep
|
An image representation that allows the client to determine how the
image is rendered
|
NSEPSImageRep
|
An image representation subclass that represents PostScript (EPS)
formatted image data
|
NSGraphicsContext
|
Represents configurations for Quartz’s graphics
rendering engine and allows the client to determine how
characteristics of graphics objects, such as Bezier paths, are
rendered
|
NSImage
|
Stores and draws an image to screen
|
NSImageRep
|
Lets NSImage simultaneously represent an
image’s data in several formats defined by its six
concrete subclasses
|
NSPDFImageRep
|
Represents image data stored as a PDF
|
NSPICTImageRep
|
Represents image data in Macintosh PICT format
|