Glossary of Terms
- A/B testing
- Compares two different versions of released software to determine which one is better for the final users.
- antipattern
- A design pattern that may initially seem to be a good idea, but ultimately leads to negative consequences. They were originally presented as good solutions by many experts, but nowadays there’s strong evidence against their usage.
- assembly language
- A low-level programming language to write software programs for specific computer architectures. It is a human-readable language imperative code that is designed to be easily translated into machine language, which is the language that computers can understand.
- axiom
- A statement or proposition that is assumed to be true without proof. It allows you to build a logical framework for reasoning and deduction, by establishing a set of fundamental concepts and relationships that can be used to derive further truths.
- baby steps
- An iterative and incremental approach where you make small, manageable tasks or changes during the development process. The concept of baby steps is rooted in the Agile development methodology.
- bijection
- A function that creates a one-to-one correspondence between the elements of two sets.
- bitwise operators
- Manipulate the individual bits of numbers. Your computer uses them to perform low-level logical operations between bits like AND, OR, and XOR. They work in the integer domain, which is different from the Boolean domain.
- boolean flag
- A variable that can only be either ...
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