Chapter 8 Environmental Strategies

GAME DESIGNERS HAVE NEVER given storytelling a high priority. This is not to say they refuse to make some efforts in a storytelling direction. After all, they like to wrap themselves in the glamor and legitimacy that Hollywood enjoys, so they happily claim as much storytelling territory as they can convince others to accept. But their design decisions reveal their true priorities. Game designers put all their money on action, violence, and cosmetic extravagance. They see story as an embellishment they can tack onto their basic design, but certainly not a fundamental component of their products.

Therefore, after the game design is fairly complete, they hire “storytelling talent”—preferably someone with a Hollywood ...

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