Character Modeling with Maya and ZBrush

Book description

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Table of contents

  1. Front Cover
  2. Half Title
  3. Title Page
  4. Copyright
  5. Contents
  6. Acknowledgments
  7. Chapter 1 Pipeline and Modeling Guidelines
  8. Chapter 2 Overview of Maya
  9. Chapter 3 Introduction to ZBrush Modeling
    1. Tutorial: Saving Custom Materials
    2. Tutorial: Using ZSpheres
    3. Tutorial: Exporting a Model from Maya
    4. Tutorial: Exporting a Model from ZBrush to Maya
    5. Tutorial: Rebuilding Bad Topology
    6. Tutorial: Using HD Geometry
    7. Tutorial: Using Smart Resym
  10. Chapter 4 Concept Art
    1. Tutorial: Cleaning up concept art
  11. Chapter 5 Anatomy
  12. Chapter 6 Creating a Video Game Character
    1. Tutorial: Adding Detail to the Torso
    2. Tutorial: Detailing the Legs
    3. Tutorial: Creating the Feet
    4. Tutorial: Finishing the Arms
    5. Tutorial: Creating the Hands
    6. Tutorial: Finishing the Head
    7. Tutorial: Creating Clothes
    8. Tutorial: Adding Hair
  13. Chapter 7 Creating a Hyperreal Character
    1. Tutorial: Adding Detail to the Torso
    2. Tutorial: Detailing the Legs
    3. Tutorial: Creating the Feet
    4. Tutorial: Adding Detail to the Arms
    5. Tutorial: Creating the Hands
    6. Tutorial: Finishing the Head
    7. Tutorial: Sculpting the Final Details in Maya
  14. Chapter 8 Creating a Photo-Real Character
    1. Tutorial: ZBrush Blocking
    2. Tutorial: Working with 3D Layers
    3. Tutorial: Sculpting with Symmetry
    4. Tutorial: Using Alpha Images
    5. Tutorial: Creating Wrinkles and Skin Pores
    6. Tutorial: The Extract Tool
    7. Tutorial: Sculpting Hair and Cloth
    8. Tutorial: Using ZProject for Texturing
    9. Tutorial: Posing the Character
  15. Chapter 9 UVs and Texturing
    1. Tutorial: UV Mapping Overview
    2. Tutorial: Mapping a Character
    3. Tutorial: Cleaning Up the UV Layout
    4. Tutorial: Texturing in Adobe Photoshop
    5. Tutorial: Polypainting
    6. Tutorial: Converting Polypaint to a Texture
  16. Chapter 10 The Next Step
    1. Tutorial: Creating a Normal Map in Maya
    2. Tutorial: Creating a Normal Map in ZBrush
    3. Tutorial: Creating a 16-bit Displacement Map
    4. Tutorial: Creating a 32-bit Displacement Map
    5. Tutorial: Rendering with Maya Software
    6. Tutorial: Rendering with Mental Ray
    7. Tutorial: Creating a Turntable in Maya
    8. Tutorial: Creating Wireframe Renders
  17. Gallery
  18. Index

Product information

  • Title: Character Modeling with Maya and ZBrush
  • Author(s): Jason Patnode
  • Release date: August 2012
  • Publisher(s): Routledge
  • ISBN: 9781136141812