Book description
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
Table of contents
- Front Cover
- Half Title
- Title Page
- Copyright
- Contents
- Acknowledgments
- Chapter 1 Pipeline and Modeling Guidelines
- Chapter 2 Overview of Maya
- Chapter 3 Introduction to ZBrush Modeling
- Chapter 4 Concept Art
- Chapter 5 Anatomy
- Chapter 6 Creating a Video Game Character
- Chapter 7 Creating a Hyperreal Character
- Chapter 8 Creating a Photo-Real Character
- Chapter 9 UVs and Texturing
-
Chapter 10 The Next Step
- Tutorial: Creating a Normal Map in Maya
- Tutorial: Creating a Normal Map in ZBrush
- Tutorial: Creating a 16-bit Displacement Map
- Tutorial: Creating a 32-bit Displacement Map
- Tutorial: Rendering with Maya Software
- Tutorial: Rendering with Mental Ray
- Tutorial: Creating a Turntable in Maya
- Tutorial: Creating Wireframe Renders
- Gallery
- Index
Product information
- Title: Character Modeling with Maya and ZBrush
- Author(s):
- Release date: August 2012
- Publisher(s): Routledge
- ISBN: 9781136141812
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