Book description
An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce
Table of contents
- Acknowledgments
- Introduction
- Chapter 1 - Making Games the Modular Way
- Chapter 2 - Building the Core Game Framework
- Chapter 3 - Player Structure
- Chapter 4 - Recipes: Common Components
- Chapter 5 - Building Player Movement Controllers
- Chapter 6 - Weapon Systems
- Chapter 7 - Recipe: Waypoints Manager
- Chapter 8 - Recipe: Sound Manager
- Chapter 9 - AI Manager
- Chapter 10 - Menus and User Interface
- Chapter 11 - Dish: Lazer Blast Survival
- Chapter 12 - Dish: Metal Vehicle Doom
- Chapter 13 - Dish: Making the Game Tank Battle
- Chapter 14 - Dish: Making the Game Interstellar Paranoids
- Final Note
Product information
- Title: C# Game Programming Cookbook for Unity 3D
- Author(s):
- Release date: June 2014
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781498760164
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