Introduction
The overall goal of this book is to provide a library of C# code with which to jumpstart your projects and to help you with the overall structure of your games. Many development cookbooks focus on only providing snippets of code, but, here, we take a different approach. What you are holding in your hands right now (or on your screen) is a cookbook for game development that has a highly flexible core framework designed to speed up development of just about any type of Unity project.
You might think of the framework as a base soup and the scripting components as ingredients. We can mix and match script components and we can share the same core scripts in many of them. The framework takes care of the essentials and we add a little ...
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