Types
A C# program is written by building new types and leveraging existing types, either those defined in the C# language itself or imported from other libraries. Each type contains a set of data and function members, which combine to form the modular units that are the key building blocks of a C# program.
Type Instances
Generally, you must create instances of a type to use that type. Those data members and function members that require a type to be instantiated are called instance members. Data members and function members that can be used on the type itself are called static members .
Example: Building and Using Types
In this program, we build our own type called
Counter
and another type called
Test
that uses instances of the
Counter
. The Counter
type uses
the predefined type int
, and the
Test
type uses the static function member
WriteLine
of the Console
class
defined in the System
namespace:
// Imports types from System namespace, such as Console using System; class Counter { // New types are typically classes or structs // --- Data members --- int value; // field of type int int scaleFactor; // field of type int // Constructor, used to initialize a type instance public Counter(int scaleFactor) { this.scaleFactor = scaleFactor; } // Method public void Inc( ) { value+=scaleFactor; } // Property public int Count { get {return value; } } } class Test { // Execution begins here static void Main( ) { // Create an instance of counter type Counter c = new Counter(5); c.Inc( ); c.Inc( ); ...
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