Chapter 19. Reflection and Metadata
As we saw in Chapter 18, a C# program compiles into an assembly that includes metadata, compiled code, and resources. Inspecting the metadata and compiled code at runtime is called reflection.
The compiled code in an assembly contains almost all of the content of the original source code. Some information is lost, such as local variable names, comments, and preprocessor directives. However, reflection can access pretty much everything else, even making it possible to write a decompiler.
Many of the services available in .NET and exposed via C# (such as dynamic binding, serialization, and data binding) depend on the presence of metadata. Your own programs can also take advantage of this metadata and even extend it with new information using custom attributes. The System.Reflection
namespace houses the reflection API. It is also possible at runtime to dynamically create new metadata and executable instructions in IL via the classes in the System.Reflection.Emit
namespace.
The examples in this chapter assume that you import the System
and System.Reflection
as well as System.Reflection.Emit
namespaces.
Note
When we use the term “dynamically” in this chapter, we mean using reflection to perform some task whose type safety is enforced only at runtime. This is similar in principle to dynamic binding via C#’s dynamic
keyword, although the mechanism and functionality are different.
Dynamic binding is much easier to use and employs the Dynamic Language ...
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