Building Medieval Worlds - Unreal Engine 5 Modular Kitbash

Video description

This course offers something for both aspiring game developers and enthusiasts looking to learn Unreal Engine 5. With over 250 modular assets, you can bring to life a medieval fantasy world complete with bustling towns, majestic castles, and intricate canal systems. You will learn unique techniques to create stylized structures, functional water systems with submergible boat assets, and animated native-enabled foliage to enhance the natural side of your world.

The course covers a vast array of topics that guide you through every aspect of game development. You will learn to build entire towns and blacksmith shops with ease using the massive modular pack and create custom prop collections using blueprints to make your world come to life. In addition, you will learn to create a fully functional open-world system material with distance-based blending, noise masking, and automatic material transitions.

The course also covers creating large-scale cities on the go with Modeling mode, deforming modular assets such as merging bridge pieces and bending bridges using a curved deformed.

By the end of the course, you will be able to immerse yourself and your players in a fully functional medieval world of your own creation, whether it’s a small village or an entire city. The possibilities are endless with the skills you will gain from this comprehensive course.

What You Will Learn

  • Build a medieval castle or city using modular assets
  • Create complex environments with terrain and foliage
  • Implement advanced lighting techniques for day and night scenes
  • Learn how to use blueprints to create interactive elements
  • Understand the basics of game mechanics and design
  • Explore world-building principles and techniques

Audience

This course is perfect for 3D modelers, game designers, RPG fans, and anyone enthusiastic about Unreal Engine 5. Whether you are a beginner or an experienced designer, this course will teach you how to use a medieval castle kitbash comprising 241 individual pieces to build an entire castle or city. If you are excited about exploring the new and exciting changes in Unreal Engine 5, this course is a must for you. To benefit from the course, all you need is a computer with a downloaded version of Unreal Engine 5, and a thirst for learning 3D modeling, animation, and game engine integration.

About The Author

3D Tudor Limited By Neil Ian Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling.

Neil’s instructor style—his to-the-point instructions and clear guidance—makes him an excellent tutor. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 5, and Unity, with many years of experience in both.

Table of contents

  1. Chapter 1 : Introduction
    1. Course Objectives
  2. Chapter 2 : Introduction to Unreal Engine 5 and Resource Pack
    1. Creating New Project and UI Basics
    2. Viewport Basics
    3. Resource Pack and Introduction to Modular Kit
    4. Setting Up Large-Scale Scene
  3. Chapter 3 : Working on Castle Entrance
    1. Landscape Mode Basics
    2. Creating Entrance for the Tower
    3. Creating Curvature Out of Stone Walls
  4. Chapter 4 : Creating Elevation Out of Castle Structure
    1. Building Archway within Inner Castle Walls
    2. Building Staircase and Fixing Collisions
    3. Working with Vertical Slopes of Castle Walls
  5. Chapter 5 : Building a House from the Ground Up
    1. Building House Base
    2. Adding Roof to Our 3D Hut
    3. Breaking Up the Surface of a Digital House
    4. Creating Variation Out of Modular Mesh
  6. Chapter 6 : Structural Decoration of a Virtual House
    1. Adding Smaller Details to the House
    2. Customizing 3D House Using Props
    3. Modelling Complexity to Our 3D Hut Using Kitbash Assets
  7. Chapter 7 : Working on a 3D Hut from Top Down
    1. Working on a Small 3D Hut from Roof Downwards
    2. Adding Door and Overhang to 3D Small Hut
    3. Adding Detail to Small Modular Houses
    4. Composition Patterns from Modular Houses
  8. Chapter 8 : Free-Form 3D Building Creation
    1. Creating Grand Building Using Free-Flow Modular Building Technique
    2. Creating Clock Tower
    3. Creating Water Mill Using Free-Form Modular Modelling
    4. Extending 3D Water Mill and Creating Custom Attachments
  9. Chapter 9 : Thinking of Location for Modular Structure Setup
    1. Building Base for River Pass House
    2. Building Modular Hut for River Top
    3. Combining the Modular Collections for a Grand 3D Watermill
    4. Creating Roof Archway Attachments for Custom Buildings
    5. Adding Water Mill to the Center of a Castle
  10. Chapter 10 : Creating UE5 Modular Hut Iterations
    1. Creating Hut Tower Extensions Using 3D Modular Pack
    2. Reinforcing 3D Huts with Stone
    3. Finishing Small Hut Iteration and Planning Ahead
    4. Populating UE5 Castle with Houses
  11. Chapter 11 : Creating Castle Harbor
    1. Creating River Housing Area in UE5
    2. Breaking Up River Roofs with More Roofs
  12. Chapter 12 : Working with Unreal Engine 5 Water Plugin
    1. Creating River in Unreal Engine 5
    2. Setting Up River Material
    3. Creating Lake Water in UE5
  13. Chapter 13 : UE5 Modeling Mode
    1. Setting Up Bridge
    2. Deforming Bridge Using Modeling Toolkit
  14. Chapter 14 : Decorating Harbor Area
    1. Creating Harbor Area in UE5
    2. Finalizing Harbor Environment for Castle City
    3. Creating Boat Occlusion
  15. Chapter 15 : Working with Water Visuals within the Scene
    1. Material Graph Basics
    2. Tweaking Water Material for Boat Masking
    3. Material Instance Basics
    4. Creating Depth Fade Material Instance
  16. Chapter 16 : Building Digital Alleyway
    1. Designing Alleyway 3D Environment
    2. Creating Mini Huts for Extra Space Fillings of a Castle
    3. Finding Place for Smaller Houses within 3D City Scene
    4. Design Overhangs for a Virtual Street
    5. Adding Attachments to the Street
  17. Chapter 17 : Working on Street Elevation in UE5
    1. Creating Huts on Top of Castle Walls
    2. Adjusting Structural Detail for a UE5 Street
    3. Connecting Edges of Our UE5 Castle
  18. Chapter 18 : Landmark Tower in Our Unreal Castle
    1. Working on Our Environment 3D Landmark
  19. Chapter 19 : Castle Stone Stronghold in UE5
    1. Creating Stronghold Structure in Unreal Engine 5
    2. Creating Different-Sized Cobblestone Buildings
    3. Adding Detail Variances to the Stronghold Structural Assets
    4. Creating Stronghold Structures In-Between Landmark and City
    5. Connecting the Edge to the Stronghold
  20. Chapter 20 : Working on Castle Back
    1. Finishing Elevation Edges
    2. Shaping Out the Stronghold
    3. Patching Up the Back End of Our Virtual Stronghold
    4. Reinforcing Virtual Castle Walls
  21. Chapter 21 : OpenWorld Landscape Setup in UE5
    1. Preparing for Landscape Creation
    2. Creating Landscape Base Material with Quixel Textures
    3. Using Noise Texture to Break Landscape Pattern
    4. Distance-Based Material Blending
  22. Chapter 22 : Landscape Material Creation Expansion
    1. Creating Material Blend
    2. Automatic Landscape Material Setup
    3. Creating Tile Textures for Landscape Material
    4. Creating Node Reroutes
    5. UE5 Landscape Material Cleanup
  23. Chapter 23 : Working on a Castle Ground
    1. Fixing Ground for Digital Castle
    2. Creating Puddles in Our Castle
  24. Chapter 24 : Asset Collection Blueprints in UE5
    1. Creating Our First Blueprint
    2. Blueprint Basics
    3. Creating Blueprint Variations
    4. Populating Our Castle with 3D Market Stalls
    5. Populating Castle with Asset Collections
  25. Chapter 25 : Working on Castle Overall Appearance
    1. Working on Structure Aesthetics Inside Castle Walls
  26. Chapter 26 : Sculpting Castle Terrain
    1. Landscape Building
    2. Eroding Edges of Our Cliffs in UE5
    3. Working with Chunk Copies
  27. Chapter 27 : Populating Scene with Stone Formations
    1. Bringing Stone Assets into Our Environment
    2. Setting Up Rock Formation in Our Digital Landscape
    3. Reforming Rock Formation in 3D Environment
    4. Placing Stone Clusters Using Foliage Mode
  28. Chapter 28 : Quixel Material Blend Setup
    1. Quixel Material Blend Setup
    2. Adjusting Textures Using Material Blend Controls
    3. Vertex Painting
  29. Chapter 29 : Foliage in Unreal Engine 5
    1. Small Foliage Setup
    2. Building Our Shrubs
    3. Setting Up Large Trees
    4. Planting Trees in Unreal Engine 5
  30. Chapter 30 : Working on Addition Detail to Give Character to Our Castle
    1. Cloth Simulation for Flags
    2. Adding Fighting Ring to Castle
    3. Setting Up Chimneys and Slabs to Decorate 3D Huts
  31. Chapter 31 : Day and Night Cycle Setup in UE5
    1. Setting Up Day-Night Cycle Using BP
    2. Setting Up the Moon in UE5
    3. Adding Moon Cycles
    4. Setting Up Night Light
    5. Window Light Sources in UE5
  32. Chapter 32 : UE5 Particle Effects
    1. Setting Up Fire Particle within Torch Blueprints
    2. Setting Up Torches in Medieval Castle
  33. Chapter 33 : Working on Background Terrain for the Scene
    1. Large-Scale Terrain Sculpting
    2. Sculpting Out Large Terrain for Castle Scene
    3. Creating Clusters of Foliage for Large-Scale Environments
    4. Setting Up Bush Clusters for Large Environments
  34. Chapter 34 : Background Mountain Setup
    1. Adding Decorative Mountains in Background
    2. Setting Up Custom Vertex Blend
    3. Blending in Mountains with Landscape in UE5
  35. Chapter 35 : Final Touches in Unreal Engine 5
    1. Post-Processing in UE5
    2. Water Wheel Motion
    3. Final Unreal Engine 5 Steps

Product information

  • Title: Building Medieval Worlds - Unreal Engine 5 Modular Kitbash
  • Author(s): 3D Tudor Limited By Neil Ian Bettison
  • Release date: May 2023
  • Publisher(s): Packt Publishing
  • ISBN: 9781805124221