Chapter 5. Bridging Character Statistics

Now that we have a basic framework set up for our pause menu, we will now focus on the programming aspect of the pause menu.

In this chapter, you will learn how to link character statistics to the pause menu, as discussed in Chapter 4, Pause Menu Framework. By the end of this chapter, you will be able to link any other game statistics you would like to a UMG menu or submenu. We will cover the following topics in this chapter:

  • Getting character data
  • Getting player instances
  • Displaying stats

Getting character data

At this point, the pause menu is fully designed and ready for data integration. In Chapter 3, Exploration and Combat, we had developed means to display some player parameters, such as the player's name, ...

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