Part 1: Getting Started
In this part of the book, we will start exploring the Unity 3D editor, from its installation to the creation of a first scene, as well as getting to know each part that makes up this impressive video game engine. We will also learn how to create a player controller, which will allow us to move in the three-dimensional space of any scene in our project.
We will design and create virtual worlds, full of houses, pavements, and trees, and optimize performance for a smooth experience. Throughout all the chapters that make up this part of the book, we will learn in depth about all the services that make up Firebase. In addition, we will practice how to integrate the Firestore database into our project.
This part has the ...
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