Part 1: Blueprint Fundamentals

This part will explore the basic building blocks of Blueprints. You will gain a solid understanding of how Blueprints work and will be able to start creating your own games.

This part comprises the following chapters:

  • Chapter 1, Exploring the Blueprint Editor
  • Chapter 2, Programming with Blueprints
  • Chapter 3, Object-Oriented Programming and the Gameplay Framework
  • Chapter 4, Understanding Blueprint Communication

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