There is a structure in Unreal Engine named Vector, which has three variables of the float type: X, Y, and Z. These values can be used to represent a point (or location) in 3D space. They can also be used as a mathematical vector and represent movement.
Let's first look at an example of using Vector as a point. The following screenshot has two Actors. One Actor represents a character and the other represents a couch:
![](/api/v2/epubs/9781789347067/files/assets/a7915086-d56c-4f96-b537-ccad4c4d65e5.png)
The next screenshot shows the character's Location. The Location variable of the Transform structure is of the Vector type, and one Unreal unit equals 1.0 cm by default:
We can represent the character's Location ...