Blender to Unreal Engine 5 The Complete Beginners Guide

Video description

Begin your 3D modeling journey with Blender, starting from the basics of setting up projects and creating grey boxes to organizing work with collections. Learn the intricacies of seams, sharps, and UV mapping, essential for effective texturing.

The course progresses to scene optimization and asset management, followed by an exploration of materials, shaders, and advanced mesh editing techniques, including proportional editing and the use of Booleans. Dive deeper into refining skills with texturing, structural elements, and the art of adding Viking details. Transition your creations to Unreal Engine 5, where you'll set up scenes, integrate assets, and apply advanced materials for realistic environments.

This course, designed for beginners ready to advance their skills, combines detailed instruction with project-based learning, preparing you for a career in 3D modeling and game development. From Blender's fundamentals to UE5's dynamic environment, unlock your creative potential and bring your digital worlds to life.

What you will learn

  • Utilize UV mapping for texture perfection
  • Optimize 3D scenes for efficiency
  • Craft materials and unique shaders
  • Employ advanced mesh editing techniques
  • Transition assets from Blender to UE5
  • Finalize scenes with professional lighting

Audience

This course is ideal for aspiring 3D artists and game developers with a keen interest in environment design. No prior experience is needed, making it perfect for beginners ready to dive into the world of 3D modeling and scene creation.

About the Author

3D Tudor By Neil Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling.

Neil is an excellent tutor known for his concise instructions and expertise in Blender, Unreal Engine 5, and Unity. His to-the-point guidance and years of experience make him a valuable resource for learning particle effects, complex asset animation, and game development.

Table of contents

  1. Chapter 1 : Introduction
    1. Introduction
  2. Chapter 2 : Getting Started and References + [DOWNLOAD PACK]
    1. Lesson 1 – The Basics of Blender [DOWNLOAD PACK]
    2. Lesson 2 - Getting Started with References
  3. Chapter 3 : Grey Boxes and Collections
    1. Lesson 3 - Creating Grey Boxes
    2. Lesson 4 - Working with Collections
  4. Chapter 4 : Seams, Sharps, and UV Mapping
    1. Lesson 5 - Seams Sharps
    2. Lesson 6 - An Introduction to UV Mapping
  5. Chapter 5 : Optimization and Asset Management
    1. Lesson 7 - Scene Optimization
    2. Lesson 8 - The Blender Asset Manager
  6. Chapter 6 : Materials and Shaders
    1. Lesson 9 - Materials Texture Map Introduction
    2. Lesson 10 - Applying Our First Materials
    3. Lesson 11 - Creating Unique Shaders
  7. Chapter 7 : Mesh Editing Techniques
    1. Lesson 12 - Working with Proportional Editing
    2. Lesson 13 - Working with Mirrors
    3. Lesson 14 - The Power of Booleans
    4. Lesson 15 - Creating the Base
    5. Lesson 16 - Linking Object Data
  8. Chapter 8 : Advanced Mesh Techniques
    1. Lesson 17 - Working with Subdivision
    2. Lesson 18 - Creating Realism Within Our Model
    3. Lesson 19 - Optimizing Meshes
    4. Lesson 20 - What Are Normals
    5. Lesson 21 - Fine-Tuning Our Shader
  9. Chapter 9 : Refining and Texturing
    1. Lesson 22 - Cleaning Up Meshes
    2. Lesson 23 - Creating Metallic Shaders
    3. Lesson 24 - Working with Pipe Joints
    4. Lesson 25 - Finishing the Door Handle
  10. Chapter 10 : Structural Elements
    1. Lesson 26 - Creating Realistic Supports
    2. Lesson 27 - Speeding Up Our Workflow
    3. Lesson 28 - Adding Bolts to Our Structure
    4. Lesson 29 - Creating the Roof Supports
  11. Chapter 11 : Curves and Viking Details
    1. Lesson 30 - Introduction to Curves
    2. Lesson 31 - Adding a Touch of Viking
    3. Lesson 32 - Creating the Thatching Supports
    4. Lesson 33 - Refining Meshes for Realism
  12. Chapter 12 : Sculpting and Finalization
    1. Lesson 34 - Sculpting Basics
    2. Lesson 35 - Turning Sculpting into Mesh
    3. Lesson 36 - Finalizing the Main House
  13. Chapter 13 : Additional Elements
    1. Lesson 37 - Creating a Viking Shield
    2. Lesson 38 - Creating the Chimney
    3. Lesson 39 - An Easy Way to Create Stairs
    4. Lesson 40 - Creating the Stair Supports
    5. Lesson 41 - Creating the Posts
  14. Chapter 14 : Advanced Shader Techniques
    1. Lesson 42 - Creating More Complex Shaders
    2. Lesson 43 - Starting the Main Window
    3. Lesson 44 - Adding Realism to the Main Window
    4. Lesson 45 - Adding Materials to the Main Window
    5. Lesson 46 - Finishing the Main Window
  15. Chapter 15 : Modeling Boats and Lattices
    1. Lesson 47 - How to Model Boats
    2. Lesson 48 - Adding Realism to Our Viking Boat
    3. Lesson 49 - Creating the Keel
    4. Lesson 50 - Working with Lattices
  16. Chapter 16 : Rope, Remesh, and Water
    1. Lesson 51 - Creating Rope
    2. Lesson 52 - Adding Textures to the Rope
    3. Lesson 53 - Blender Remesh Modifier
    4. Lesson 54 - Creating a Water Shader
  17. Chapter 17 : Cameras, Particles, and Rendering
    1. Lesson 55 - Basic Camera Setup
    2. Lesson 56 - Blender Particle Systems
    3. Lesson 57 - Rendering Out Our Wheat
  18. Chapter 18 : Texture Mapping in Blender
    1. Lesson 58 - Creating Texture Maps in Blender
    2. Lesson 59 - Creating the Thatching
    3. Lesson 60 - Adding Depth to the Thatching
    4. Lesson 61 - Creating the Viking Roof
  19. Chapter 19 : Workflow Enhancement
    1. Lesson 62 - Blender Turbo Tools Addon
    2. Lesson 63 - Finishing the Scene
    3. Lesson 64 - The Blender Compositor
    4. Lesson 65 - Final Render
  20. Chapter 20 : Exporting to Unreal Engine 5
    1. Lesson 66 - GLTF Blender 3D Scene Export
    2. Lesson 67 - Introduction to Unreal Engine 5 and UI
    3. Lesson 68 - Introduction to UE5 Viewport Controls
  21. Chapter 21 : UE5 Scene Setup
    1. Lesson 69 - Basics of Unreal Engine 5 Scene Lighting
    2. Lesson 70 - Terrain and Water Base Setup
    3. Lesson 71 - Fixing Water Color for Realism
  22. Chapter 22 : Asset Integration and Materials in UE5
    1. Lesson 72 - Importing an Asset Collection to Unreal Engine 5
    2. Lesson 73 - Fixing 3D Asset and Reimporting Scene to UE5
    3. Lesson 74 - Material Basics
    4. Lesson 75 - Material Instances
    5. Lesson 76 - Fixing Roof Thatching
  23. Chapter 23 : Environment and Landscape
    1. Lesson 77 - Environment Planning and Landscape Tool Overview
    2. Lesson 78 - Landscape Adjustments in UE5
    3. Lesson 79 - Landscape Displacement in Unreal Engine 5
  24. Chapter 24 : Advanced Landscape Materials
    1. Lesson 80 - Creating Landscape Material
    2. Lesson 81 - Fixing Material Scale and Color
    3. Lesson 82 - Distance-Based Blending for Nanite Tesselated Material
    4. Lesson 83 - Setting up Nanite Landscape Material Blend
  25. Chapter 25 : Finishing Touches and Lighting
    1. Lesson 84 - Painting in Stone Material and Creating a Puddle
    2. Lesson 85 - Tweaking Lighting Parameters
  26. Chapter 26 : Quixel Assets and Foliage
    1. Lesson 86 - Selecting Quixel Assets for the Scene
    2. Lesson 87 - Unreal Engine 5 Quixel Props for 3D Scene
    3. Lesson 88 - Planning Prop Placement for UE5 Environment
    4. Lesson 89 - Fences and Rope Color in UE5 Scene
  27. Chapter 27 : Foliage and Asset Tweaking
    1. Lesson 90 - UE5 Foliage Mode for Asset Placement
    2. Lesson 91 - UE5 Foliage and Tree Placement
    3. Lesson 92 - Tweaking Foliage Values
  28. Chapter 28 : Post Processing and Final Render
    1. Lesson 93 - Material Parameters for 3D Assets
    2. Lesson 94 - UE5 Post Processing and Color Grading

Product information

  • Title: Blender to Unreal Engine 5 The Complete Beginners Guide
  • Author(s): 3D Tudor By Neil Bettison
  • Release date: February 2024
  • Publisher(s): Packt Publishing
  • ISBN: 9781835460429