Video description
Begin your 3D modeling journey with Blender, starting from the basics of setting up projects and creating grey boxes to organizing work with collections. Learn the intricacies of seams, sharps, and UV mapping, essential for effective texturing.
The course progresses to scene optimization and asset management, followed by an exploration of materials, shaders, and advanced mesh editing techniques, including proportional editing and the use of Booleans. Dive deeper into refining skills with texturing, structural elements, and the art of adding Viking details. Transition your creations to Unreal Engine 5, where you'll set up scenes, integrate assets, and apply advanced materials for realistic environments.
This course, designed for beginners ready to advance their skills, combines detailed instruction with project-based learning, preparing you for a career in 3D modeling and game development. From Blender's fundamentals to UE5's dynamic environment, unlock your creative potential and bring your digital worlds to life.
What you will learn
- Utilize UV mapping for texture perfection
- Optimize 3D scenes for efficiency
- Craft materials and unique shaders
- Employ advanced mesh editing techniques
- Transition assets from Blender to UE5
- Finalize scenes with professional lighting
Audience
This course is ideal for aspiring 3D artists and game developers with a keen interest in environment design. No prior experience is needed, making it perfect for beginners ready to dive into the world of 3D modeling and scene creation.
About the Author
3D Tudor By Neil Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling.
Neil is an excellent tutor known for his concise instructions and expertise in Blender, Unreal Engine 5, and Unity. His to-the-point guidance and years of experience make him a valuable resource for learning particle effects, complex asset animation, and game development.
Table of contents
- Chapter 1 : Introduction
- Chapter 2 : Getting Started and References + [DOWNLOAD PACK]
- Chapter 3 : Grey Boxes and Collections
- Chapter 4 : Seams, Sharps, and UV Mapping
- Chapter 5 : Optimization and Asset Management
- Chapter 6 : Materials and Shaders
- Chapter 7 : Mesh Editing Techniques
- Chapter 8 : Advanced Mesh Techniques
- Chapter 9 : Refining and Texturing
- Chapter 10 : Structural Elements
- Chapter 11 : Curves and Viking Details
- Chapter 12 : Sculpting and Finalization
- Chapter 13 : Additional Elements
- Chapter 14 : Advanced Shader Techniques
- Chapter 15 : Modeling Boats and Lattices
- Chapter 16 : Rope, Remesh, and Water
- Chapter 17 : Cameras, Particles, and Rendering
- Chapter 18 : Texture Mapping in Blender
- Chapter 19 : Workflow Enhancement
- Chapter 20 : Exporting to Unreal Engine 5
- Chapter 21 : UE5 Scene Setup
- Chapter 22 : Asset Integration and Materials in UE5
- Chapter 23 : Environment and Landscape
- Chapter 24 : Advanced Landscape Materials
- Chapter 25 : Finishing Touches and Lighting
- Chapter 26 : Quixel Assets and Foliage
- Chapter 27 : Foliage and Asset Tweaking
- Chapter 28 : Post Processing and Final Render
Product information
- Title: Blender to Unreal Engine 5 The Complete Beginners Guide
- Author(s):
- Release date: February 2024
- Publisher(s): Packt Publishing
- ISBN: 9781835460429
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