Using materials for objects in Blender is a great way to increase the realism for any project, but for most projects, a pure color won't be enough to produce excellent results. You will need textures!
In this chapter, you will learn how to add textures based on multiple maps for PBR materials, and also use the Shader editor.
Here is a list of what you will learn:
- How to use the Shader editor
- How to add textures to objects
- How to choose mapping options for textures
- How to use PBR textures in Blender
- How to pack textures to files