Materials are a powerful way to add context to any scene in 3D, and Blender has a wide range of options to combine and create materials. In the following chapter, you will find all the information necessary to create and use materials in Eevee.
In addition, you will also find a brand-new tool in Blender that we haven't used until now. The Shader Editor is a unique area in the Blender user interface for crafting and setting materials using nodes.
Here is a list of what you will learn:
- How to create materials
- Select shaders
- Set material color
- Add reflections to surfaces
- Create transparency effects
- Use multiple materials in the same object