With a solid base to select and transform objects in Blender, we can move further and get around shading. Until now you probably just used the basic shading options from the default user interface.
In Blender 2.8 you will get a lot of options for shading at the bottom of the 3D View (Figure 1.17), shown as follows:
To fully see everything we can do with shading options in Blender, you have to create more than merely a cube. So let us try duplicating the cube and apply the shading options:
- To duplicate the cube, select the cube that is present and press Shift + D key
- Now that the ...