Chapter 11. Texture Painting
In the previous chapter, we used Blender to generate textures automatically; in this chapter, we’ll shift our focus to creating textures by hand. Using a mix of hand painting, working with photo textures, and utilizing the textures we created in Chapter 10, we’ll bring color and texture to the objects in our scenes. We’ll also cover creating such images as specular, hardness, and alpha maps, which we’ll use in Chapter 12 to influence other aspects of the materials we make, such as their shininess, smoothness, and transparency. We’ll look at creating both tileable textures that can be used on multiple objects and unique textures that are UV mapped to specific objects using a mix of both Blender and GIMP.
Let’s ...
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