Chapter 2

Understanding Blender’s Interface

A Little Bit of History

I’m not going to bore you with the entire history of Blender, the free and open-source software movement, or a dissertation on the various theories of human interface design. A bit of knowledge, however, can give you some perspective on the thinking behind Blender’s interface.

Some programs don’t have any thinking behind their interfaces. This is obvious. The programmers write the functionality, which is operated from a command line, and realize at some point that the general public has no way of using their wonder-program without a graphical interface. So, they learn to create a data entry form, slap it on top of their program, and away they go. And it stinks.

A lot of people ...

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