Chapter 7

Using Blender’s Non-Mesh Primitives

IN THIS CHAPTER

Bullet Working with curve objects and NURBS surfaces

Bullet Understanding the benefits of metaball objects

Bullet Using text in Blender

Although polygon-based meshes tend to be the bread and butter for modelers using Blender, they aren’t the only types of objects available to you for creating things in 3D space. Blender also has curves, surfaces, metaball objects, and text objects. These objects tend to have somewhat more specialized purposes than meshes, but when you need what they provide, they’re extremely useful.

Curves and surfaces are nearly as general purpose as meshes; they’re particularly handy for anything that needs to have a smooth, non-faceted look. They’re also important for models that require mathematical precision and accuracy in their appearance. Metaball objects are great at creating organic shapes that merge into one another, such as simple fluids. You can also use them to make a roughly sculpted model from basic elements that you can detail further in Sculpt mode. Text objects are exactly what they sound like: You use them to add text to a scene and manipulate that text in all three dimensions. This chapter tells you ...

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