Working with the Properties Editor

After the 3D View, the Properties editor is probably the second most used editor type in Blender. You use buttons and values in this editor to modify the attributes of your scene and elements within it. Because this editor can manipulate so many parts of a scene, it's broken down and organized into a series of sections.

image You can access each section by using the buttons in the header region of the Properties editor. These section buttons are ordered logically from large contexts (for example, Scene Properties) to progressively smaller contexts (for example, Object Data Properties) as you go from left to right. The available sections in the Properties editor can change, depending on your active selection in the 3D View. For example, if you have a camera object selected, the Modifiers section of the Properties editor isn't visible (because modifiers can't be applied to cameras). The following list describes each section of the Properties editor:

  • Render: The Render Properties determine what the final output of your scene will look like when you decide to render it to an image or video. Chapters 14 and 15 cover these properties in more depth.
  • Scene: These general properties dictate the nature of your scene, including things like the active camera, units of measurement, and the strength of gravity if you're using simulated physics.
  • World: The buttons ...

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