Book description
Suitable for both beginners and more advanced users, this book explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Familiarizing readers with the animation industry, the book helps readers manage their projects from start to finish, understand the different stages in any animation production, and see how studios work and develop their animation projects. It guides readers toward finding efficient solutions for issues with their production files or pipeline.
Table of contents
- Preliminaries
- Dedication
- Preface
- Author
- Chapter 1: Why Blender?
- Chapter 2: History of Blender
-
Chapter 3: Blender User Interface
- 3.1 Start-Up Blender
- 3.2 Controls and Buttons
- 3.3 Editor System
-
3.4 Editor Types
- 3.4.1 3D View
- 3.4.2 Timeline
- 3.4.3 Graphic Editor
- 3.4.4 DopeSheet
- 3.4.5 NLA Editor
- 3.4.6 UV/Image Editor
- 3.4.7 Video Sequence Editor
- 3.4.8 Text Editor
- 3.4.9 Node Editor
- 3.4.10 Logic Editor
- 3.4.11 Properties Editor
- 3.4.12 Outliner
- 3.4.13 User Preferences
- 3.4.14 Info Window
- 3.4.15 File Browser
- 3.4.16 Console
- 3.5 Modes and Context
- 3.6 Internationalization
- Chapter 4: Blender in a Digital Studio Pipeline
- Chapter 5: Modeling Your Main Character
-
- Figure 5.1
- Figure 5.2
- Figure 5.3
- Figure 5.4
- Figure 5.5
- Figure 5.6
- Figure 5.7
- Figure 5.8
- Figure 5.9
- Figure 5.10
- Figure 5.11
- Figure 5.12
- Figure 5.13
- Figure 5.14
- Figure 5.15
- Figure 5.16
- Figure 5.17
- Figure 5.18
- Figure 5.19
- Figure 5.20
- Figure 5.21
- Figure 5.22
- Figure 5.23
- Figure 5.24
- Figure 5.25
- Figure 5.26
- Chapter 6: Applying Materials to Our Objects
- Chapter 7: Blender Internal Textures
- Chapter 8: UV Unwrap and External Textures
- Chapter 9: Introduction to Rigging: Armatures and Bones
- Chapter 10: The Animation Process
- Chapter 11: Introduction to Lighting
- Chapter 12: Compositing Nodes
- Chapter 13: Using Particles and Dynamics
-
- Figure 13.1
- Figure 13.2
- Figure 13.3
- Figure 13.4
- Figure 13.5
- Figure 13.6
- Figure 13.7
- Figure 13.8
- Figure 13.9
- Figure 13.10
- Figure 13.11
- Figure 13.12
- Figure 13.13
- Figure 13.14
- Figure 13.15
- Figure 13.16
- Figure 13.17
- Figure 13.18
- Figure 13.19
- Figure 13.20
- Figure 13.21
- Figure 13.22
- Figure 13.23
- Figure 13.24
- Figure 13.25
- Figure 13.26
- Figure 13.27
- Figure 13.28
- Figure 13.29
- Figure 13.30
- Figure 13.31
- Figure 13.32
- Figure 13.33
- Figure 13.34
- Figure 13.35
- Figure 13.36
- Figure 13.37
- Figure 13.38
- Figure 13.39
- Figure 13.40
- Figure 13.41
- Figure 13.42
- Chapter 14: Render
- Chapter 15: Final Movie Compositing
- Chapter 16: Python
- Chapter 17: Film Promotion and Conclusion
- Appendix
- References
Product information
- Title: Blender for Animation and Film-Based Production
- Author(s):
- Release date: November 2014
- Publisher(s): A K Peters/CRC Press
- ISBN: 9781498759854
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