Creating a wood material with procedurals
In this recipe, we will create a generic wood material—a shader that can be easily adapted to different situations—as shown in the following screenshot:
Getting ready...
Start Blender and load the 9931OS_Suzanne_start.blend
file. Then perform these steps:
- Go to the World window and click on the button with a dot icon to the right of the Color slot under the Surface subpanel. In the pop-up menu, select the Environment Texture item.
- Click on the Open button and browse to the
textures
folder to load theBarce_Rooftop_C_3K.hdr
image. - Set the Strength ...
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