Creating a beetle-like chitin material with procedural textures
In this recipe, we will create a material similar to iridescent chitin (found in some kinds of beetles), as shown in the following screenshot:
Getting ready
Start Blender and open the 9931OS_08_start.blend
file, where there is an already set scene with an unwrapped Suzanne primitive object leaning on a Plane, an Emitter mesh-light, and a Camera.
Go to the World window and enable the Ambient Occlusion option with the Factor value as 0.10
.
How to do it...
Let's start immediately with the material creation using the following ...
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