Chapter 2. Getting Comfortable Using the 3D View
In the previous chapter, you had a good introduction to animation and computer animation. You learned a little about how to make an animation come alive, and discovered that the animation principles are the same whether it's made in the old-fashioned way or with a computer. Now it's time to get into Blender itself.
In this chapter, you will learn about the following topics:
- The idea behind Blender's windowing system
- Manipulating and resizing the Blender windows
- 3D coordinates and measuring in 3D
- Learn how to navigate in the 3D View window
- Discover how computers create and use colors
Exploring the Blender 3D interface
In the early days of Blender, the developers took a different approach to their user ...
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