© David Nixon 2020
D. NixonBeginning Unreal Game Developmenthttps://doi.org/10.1007/978-1-4842-5639-8_2

2. Basic Concepts

David Nixon1 
(1)
West Palm Beach, FL, USA
 

Before diving deep into any topic, you must learn the fundamentals. In this chapter, you will learn about three basic concepts in Unreal Engine – Projects, Levels, and Actors.

Projects

In the context of the Unreal Engine, a project is the unit that stores all the information for an individual game. Meaning each game you create will be stored in its own project.

For example, for a first-person shooter game, you might have a project called “ShooterProject.” If you wanted to work on another game, a puzzle game, you would create a new project and perhaps call it “PuzzleProject.” So if you are ...

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