Book description
Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game.
In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.
Table of contents
- Cover
- Title
- Copyright
- Dedication
- Contents at a Glance
- Contents
- About the Authors
- About the Technical Reviewer
- Introduction
- Chapter 1: Introducing Python
- Chapter 2: Exploring Python
- Chapter 3: Introducing Pygame
- Chapter 4: Creating Visuals
- Chapter 5: Making Things Move
- Chapter 6: Accepting User Input
- Chapter 7: Take Me to Your Leader
- Chapter 8: Moving into the Third Dimension
- Chapter 9: Exploring the Third Dimension
- Chapter 10: Making Things Go Boom
- Chapter 11: Lights, Camera, Action!
- Chapter 12: Setting the Scene with OpenGL
- Appendix A: Game Object Reference
- Appendix B: Packaging Your Game
- Index
Product information
- Title: Beginning Python Games Development : With Pygame, Second Edition
- Author(s):
- Release date: June 2015
- Publisher(s): Apress
- ISBN: 9781484209707
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