CHAPTER 1
Getting Started with Java and LibGDX
This chapter explains how to set up a Java development environment and configure it to run with the LibGDX game development framework. You’ll see a simple example of a “Hello, World!” program, and explore it in enough detail to understand the different parts. Finally, you’ll learn some of the advantages to be gained by working with the LibGDX library.
Choosing a Development Environment
Before diving into Java programming, you need to set up an integrated development environment (IDE): the software you will use for writing, debugging, and compiling code. There are many editors for writing your Java ...
Get Beginning Java Game Development with LibGDX now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.