CHAPTER 11
Moving Your Action Figure in 2D: Controlling the X and Y Display Screen Coordinates
Now that we have created the public CastingDirector class, which I call the “casting engine,” in Chapter 10, we need to get back into our InvinciBagel.java primary application class coding here in Chapter 11, and create our iBagel primary game play Actor (character) in the .createGameActors() method. We will also create the castDirector object using the CastingDirector.java class and its CastingDirector() constructor method, which we created in Chapter 10, as well as creating the .createCastingDirection() method, which will manage our casting direction ...
Get Beginning Java 8 Games Development now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.