Chapter 4
UDK Collisions
In this chapter we will cover UDK physics. The Unreal Engine features a physics engine based on the Novodex PhysX system that calculates collisions for rigid bodies based on the shape of a collision mesh. Contact points with other objects using these collision meshes are generated by the physics engine in order to produce an accurate physics simulation.
We will be learning the Unreal Physics system through a series of fun hands-on tutorials where you will learn such things as:
- How to create a KActor from a static mesh asset and making it move by applying a force to it
- How to create a KAsset from a skeletal mesh asset and making it move by applying a force to it
- How to create physics constraint that will bind different ...
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