© Ted Hagos, Mario Zechner, J.F. DiMarzio and Robert Green 2020
T. Hagos et al.Beginning Android Games Developmenthttps://doi.org/10.1007/978-1-4842-6121-7_10

10. Monetization

Ted Hagos1 , Mario Zechner2, J. F. DiMarzio3 and Robert Green4
(1)
Makati, Philippines
(2)
Graz, Steiermark, Austria
(3)
Kissimmee, FL, USA
(4)
Portland, OR, USA
 
If you want to release your game for free, after pouring blood, sweat, and tears into it, that’s cool! Everybody wants a free game. You can skip this chapter altogether. On the other hand, if you want some ideas on how you can get paid, then read on. This chapter is about that. Here’s what we’ll cover:
  • Pricing models

  • Freemium

  • Advertising

  • Discoverability

Paid or Free

You must decide whether the game is paid or released for free ...

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