Before We Begin

As always, you'll write a couple of examples in this chapter. For this, you'll follow the same route as before by having a starter activity showing a list of examples. You'll reuse the entire framework created over the last couple chapters, including the GLGame, GLScreen, Texture, and Vertices classes.

The starter activity of this chapter is called GL3DBasicsStarter. You can reuse the code of the GLBasicsStarter from Chapter 6; you'll just change the package name for the example classes that are going to run to com.badlogic.androidgames.gl3d. You must also add each of the tests to the manifest in the form of <activity> elements again. All the tests will be run in fixed landscape orientation, which will be specified per <activity> ...

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