Chapter 7
OpenGL ES: A Gentle Introduction
Mr. Nom was a great success. Due to its solid initial design and game framework, implementing Mr. Nom was a breeze for us. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas
API for rendering proved to be a good idea.
However, when you want to do something more complex—say, something like Replica Island—you will hit a wall: Canvas
just can't keep up with the visual complexity of such a game. And if you want to go fancy-pants 3D, Canvas
won't help you either. So . . . what can you do?
This is where OpenGL ES comes to the rescue. In this chapter, first we'll look briefly at what OpenGL ES actually is and ...
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