C H A P T E R   16

images

Menus and Levels

So far you have been working on your game's basic functionality and are now able to play through the entire game. Having gotten this far, it is time to start thinking about the graphical user interface (GUI) and menus for your game.

With the advent of 3D and especially real-time 3D environments, you usually strive to keep non-environmental GUI objects hidden from the player so as not to break the “suspension of disbelief.” You can accomplish this with the use of key-activated or position-activated menus that will bring up stand-alone scenes or levels.

Following your current workflow of addressing issues as ...

Get Beginning 3D Game Development with Unity: The World's Most Widely Used Multi-platform Game Engine now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.