C H A P T E R   13

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Finishing the Basic Functionality

In this chapter, you will finish the basic functionality for action objects, whether they are 2D or 3D. Besides addressing visibility and the means of achieving it, you will be catching other bits of functionality as they crop up.

  1. Open the Inventory scene in the Book project.
  2. Use Save Scene As to save it as Interaction2 in the Scenes folder.

Handling 3D Object Visibility

In an earlier chapter, you listed the number assignments for your two other states, Location and Visibility, and then added them to your Game Notes text asset. These two will help you to automatically process the data for ...

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